Hardware and software components of graphics systems. Output and filled-data primitives. 2D and 3D geometric transformations. Two dimensional viewing: Viewing pipeline, clipping, and windowing. Three dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.
Course Content:
Course Content:
- Instructor: onur tolga sehitoglu