This course will provide students with a sound introduction to the theories of gaming/simulations and examine cognitive/social factors and the design of computer games/simulations. So, the course will have a more psychological and social focus rather than a technical one. It will be organized around a collection of readings and real-world exercises. The format of this course based on reflective thinking. The lectures, presentations, discussion and other resources will be used to support the problems that students are working on throughout the semester.