Course Description

The objective of the course is to introduce fundamental gaming concepts and technologies together with giving knowledge of virtual environments, display technologies and interaction techniques. Understanding why people play games, how they fell immersed, how do players interact with computers, which cognitive processes happen, what are the social impacts of games and other technologies are some of the issues that researchers deal with. Another objective is to establish an environment in which the current research issues of gaming and virtual environments are discussed and studied to contribute to the field.

Prerequisites

Previous exposure to computer graphics and course-level experience with an object oriented programming language.

Required Textbook

A reading list will be used.

Grading

Component Percentage
100%
Reflection Paper 20%
Attendance and Participation 10%
Term Project and Term Paper 60%
Term Project Presentations and Poster 10%
Last modified: Monday, 12 September 2011, 6:42 PM