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Serious Games And Simulations: Theories and Applications
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Education
Computer Education and Instructional Technology
CEIT506-EN
Konu 8
Daphne Bavelier: Your brain on video games
Daphne Bavelier: Your brain on video games
A TED Event
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https://www.youtube.com/watch?v=FktsFcooIG8
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◄ Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013, February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advance online publication. doi: 10.1037/a0031311
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News forum
Syllabus
Please Read - Submitting your reflections
Guidelines for Reflective Journals
APA Academic Writing Guide
Digiplay in Endnote Format
Serious Games Classification
Plagiarism Test
MIT - Games to teach
Educational Game Examples
Educational Games List
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Behrens, L. & Rosen, L. J. (2010). Writing and Reading Across the Curriculum (CH5). NY: Longman.
Khoo, A. (2012). Video games as moral educators? Asia Pacific Journal of Education, 32(4), 416-429.
Rabin, S. (2010). A Brief History of Video Games. Introduction to Game Development. Charles River Media Inc.
Yilmaz, E., Cagiltay, K. (2005). History Of Digital Games in Turkey. Authors & Digital Games Research association DIGRA.
Duke, R. (1974). Gaming: The Future's Language. SAGE Publications. (Skim Through)
Trends in Video Games and Gaming (2011), ITU-T Technology Watch Report.
Simulations and Games Overwiew Map (GIF format)
The Video Game Revolution (Video)
Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA - Chapter 1 (Eng)
Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA Chapter 1 (Tr)
Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA Chapter 12 (Eng)
Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA Chapter 12 (Tr)
Caillois, R. (1958). Les, jeux et les hommes (Man, play, and games). Librairie Gallimard, Paris. Chapter1
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Jarvinen, A. (2007): Games without Frontiers, Theories and Methods for Game Studies and Design. PhD Thesis, University of Tampere, Finland.
Djaouti, D., Alvarez, J., Jessel, J.P., Methel, G. & Molinier, P. (2008). A Gameplay Definition through Videogame Classification, International Journal of Computer Games Technology, Vol. 2008, Article ID 470350
Elverdam, C. & Aarseth, E. (2007). Game Classification and Game Design: Construction Through Critical Analysis, Games and Culture, 2(1), 3-22
Juul, J. (2003). The Game, the Player, the World: Looking for a Heart of Gameness, Keynote presented at the Level Up conference in Utrecht, November 4th-6th 2003, reveived on September 2010, from http://www.jesperjuul.net/text/gameplayerworld/
Csikszentmihalyi, M (1990). Flow : The Psychology of Optimal Experience. Harper Perennial, London. Flow Chapter 2
Malone, T. & Lepper (1987). Making Learning Fun: A Taxonomy of Intrinsic Motivations for Learning. In Snow, R. & Farr, M. J. (Ed), Aptitude, Learning, and Instruction Volume 3: Conative and Affective Process Analyses. Hillsdale, NJ
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TED Presentation :Mihaly Csikszentmihalyi on flow
Thomas Malone - What makes things fun to learn
Carnagey, N. L. & Anderson, C. A. (2004). Violent video game exposure and aggression. Minerva Psichiatr.(45), p. 1-18.
Cunningham, A.S. & Engelstätter, B. & Ward, M. R. (2011). Understanding the Effects of Violent Video Games on Violent Crime
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Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
Wingrove, J., & Bond, A. J. (1998). Angry reactions to failure on acooperative computer game: The effect of trait hostility, behavioural inhibition, and behavioural activation. Aggressive Behavior, 24, 27–36.
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Colwell, J. & Payne, J. (2000) Negative correlates of computer game play in adolescents. British Journal of Psychology, 91, 295–310
ESA (2012). Essential Facts about Games and Violence
Lynch, P. J., Gentile, D. A., Olson, A. A., & van Brederode, T. M. (2001). The effects of violent video game habits on adolescent aggressive attitudes and behaviors.
Sherry, J. (2001). The effects of violent video games on aggression: A meta-analysis. Human Communication Research, 27, 409–431.
Mathiak, K. and Weber, R. (2006), Toward brain correlates of natural behavior: fMRI during violent video games. Human Brain Mapping, 27: 948
Weber, R., Ritterfeld, U. & Mathiak, K. (2006). Does Playing Violent Video Games Induce Aggression? Empirical Evidence of a Functional Magnetic Resonance Imaging Study. Media Psychology, 8(1), 39-60.
Anguera et al. (2013). Video game training enhances cognitive control in older adults. Nature, 501.
ESA 2010 Report
Williams, D., Martins, N., Consalvo, M., Ivory, J., 2009. The virtual census: Representations of gender, race and age in video games. New Media & Society 11 (5), 815-834
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Subrahmanyam K. & Greenfield, P.M. 1998. Computer games for girls: What makes them play? In Cassell, J. & Jenkins, (Ed.), From Barbie to Mortal Combat: Gender and Computer Games.
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Axelsson, A.-S., & Regan, T. (2002). How Belonging to an Online Group Affects Social Behavior - a Case Study of Asheron's Call. Redmond, Washington: Microsoft Research.
TED Presentation:Jane McGonigal: Gaming can make a better world
Becker, K. (2006). Pedagogy in Commercial Video Games. In D. Gibson, C. Aldrich & M. Prensky (Eds.), Games and Simulations in Online Learning: Research and Development Frameworks: dea Group Inc
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Wouters, P., van Nimwegen, C., van Oostendorp, H., & van der Spek, E. D. (2013, February 4). A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Journal of Educational Psychology. Advance online publication. doi: 10.1037/a0031311
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Sicart, M. (2009). the Ethics of Computer Games, MIT Press:Cambridge, MA (Chapter 2)
Sicart, M. (2009). the Ethics of Computer Games, MIT Press:Cambridge, MA (Chapter 4)
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Pablo Moreno-Ger, Daniel Burgos, Javier Torrente: Digital games in e-Learning environments: current uses and emerging trends. Simulation & Gaming 40 (5), pp. 669-687. ►
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