Course Description
  • Main techniques covered in this course include:
    • Keyframing, story-boarding,
    • Kinematics, physically based dynamics modeling,
    • Motion capture,
    • Scene composition, lighting, and sound track generation
    Advanced topics such as dynamic simulation of flexible and rigid objects, facial animation, and behavioral/AI based animation are also studied.
Course Objectives
  • This course will teach the students about current techniques in computer animation. By the end of the course, the students should:
    • have learned the computational methods for modeling of motions in the physical and virtual world,
    • be able to storyboard, light, compose, and render an animated sequence,
    • and be able to read and critically evaluate the current literature in computer animation.
Prerequisites
  • No formal prerequisites. However, CENG 477 Introduction to Computer Graphics is a prerequisite of the proposed course, which introduces the fundamental concepts of computer graphics which are essential in such an advanced computer animation course.
Reading Material
  • Textbook:

      Computer Animation: Algorithms and Techniques, by Rick Parent, Morgan & Kaufmann, 2001.
  • Reference Material:
    • The Art of 3-D: Computer Animation and Imaging, 2nd Edition by Isaac Victor Kerlow.
    • Advanced Animation & Rendering Techniques by Watt and Watt.
    • Computer Facial Animation by Parke and Waters.
    • Principles of Three-Dimensional Computer Animation by Michael O'Rourke, Revised Edition.
    • SIGGRAPH papers on Computer Animation.
Grading Policy
  • Reading/written assignments (paper critics, short quizzes, or short presentations) : 20%
  • Class project (teams of 2-3 students) : 50%
  • Final exam : 30%
Last modified: Monday, 12 September 2011, 6:42 PM