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Serious Games And Simulations: Theories and Applications
Computer Education and Instructional Technology
Chen, J. (2007). Flow in Games (and Everything Else). Communications of the ACM. 50(4), 31-34.
Chen, J. (2007). Flow in Games (and Everything Else). Communications of the ACM. 50(4), 31-34.
Flow in Games - CACM.pdf
link to view the file.
◄ Falstein, N. (2005). Understanding fun-the theory of natural funativity. In Rabin, S. (Ed), Introduction to Game Development
Please Read - Submitting your reflections
Guidelines for Reflective Journals
APA Academic Writing Guide
Digiplay in Endnote Format
Serious Games Classification
MIT - Games to teach
Educational Game Examples
Educational Games List
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Simulations and Games Overwiew Map (GIF format)
The Video Game Revolution (Video)
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TED Presentation :Mihaly Csikszentmihalyi on flow
Thomas Malone - What makes things fun to learn
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edWeb's collaborative Games For Learning Database
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Daphne Bavelier: Your brain on video games
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Weber, R., R. Tamborini, et al. (2009). "Theorizing Flow and Media Enjoyment as Cognitive Synchronization of Attentional and Reward Networks." Communication Theory 19(4): 397-422. ►