Topic outline

 

COMPUTER GRAPHICS (2004)

 
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Introduction, CG HW and SW
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Output primitives, scan conversion (DDA, Bresenham's, Circle)
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Filled area primitives (Scan-line polygon, boundary, flood-fill)
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2D and 3D geometric transformations, transformations between coordinate systems, affine transformations.
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2D and 3D geometric transformations, transformations between coordinate systems, affine transformations.
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2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping).
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2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping).
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3D viewing (Viewing pipeline, projections, viewing parameters,
viewing transformations, clipping)
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3D viewing (Viewing pipeline, projections, viewing parameters,
viewing transformations, clipping)
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3D object representations (polygon surfaces, curved line and surfaces,
splines, bezier curves and surfaces)
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3D object representations (polygon surfaces, curved line and surfaces,
splines, bezier curves and surfaces)
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Visible surface detection (back-face, depth-buffer, depth-sorting)
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Illumination models and surface rendering, polygon rendering methods, Advanced topics and research areas
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Hardware and software components of graphics systems. Output and filled-data primitives. 2D and 3D geometric transformations. Two dimensional viewing: Viewing pipeline, clipping, and windowing. Three dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering.

Course Content: Lecture Notes