Topic outline

  • General

    COMPUTER GRAPHICS (2004)

    Instructor: Onur Tolga ŞEHİTOĞLU
    Added: 3 September 2009
  • Topic 1

    Short History
  • Topic 2

    Introduction, CG HW and SW
  • Topic 3

    Output primitives, scan conversion (DDA, Bresenham's, Circle)
  • Topic 4

    Filled area primitives (Scan-line polygon, boundary, flood-fill)
    • Topic 5

      2D and 3D geometric transformations, transformations between coordinate systems, affine transformations.
    • Topic 6

      2D and 3D geometric transformations, transformations between coordinate systems, affine transformations.
      • Topic 7

        2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping).
      • Topic 8

        2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping).
        • Topic 9

          3D viewing (Viewing pipeline, projections, viewing parameters,
          viewing transformations, clipping)
        • Topic 10

          3D viewing (Viewing pipeline, projections, viewing parameters,
          viewing transformations, clipping)
          • Topic 11

            3D object representations (polygon surfaces, curved line and surfaces,
            splines, bezier curves and surfaces)
          • Topic 12

            3D object representations (polygon surfaces, curved line and surfaces,
            splines, bezier curves and surfaces)
            • Topic 13

              Visible surface detection (back-face, depth-buffer, depth-sorting)
              • Topic 14

                Illumination models and surface rendering, polygon rendering methods, Advanced topics and research areas