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| | | 2 | Introduction, CG HW and SW
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| | | 3 |
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| | | 4 | Filled area primitives (Scan-line polygon, boundary, flood-fill) | 
| | | 5 | 2D and 3D geometric transformations, transformations between coordinate systems, affine transformations.
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| | | 6 | 2D and 3D geometric transformations, transformations between coordinate systems, affine transformations. | 
| | | 7 | 2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping).
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| | | 8 | 2D viewing (Viewing pipeline, window to viewport coordinate transformation, line clipping, polygon clipping). | 
| | | 9 | 3D viewing (Viewing pipeline, projections, viewing parameters, viewing transformations, clipping)
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| | | 10 | 3D viewing (Viewing pipeline, projections, viewing parameters, viewing transformations, clipping) | 
| | | 11 |
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| | | 12 | | 
| | | 13 | Visible surface detection (back-face, depth-buffer, depth-sorting) | 
| | | 14 | Illumination models and surface rendering, polygon rendering methods, Advanced topics and research areas
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| Hardware and software components of graphics systems. Output and filled-data primitives. 2D and 3D geometric transformations. Two dimensional viewing: Viewing pipeline, clipping, and windowing. Three dimensional viewing: Viewing pipeline, viewing parameters, projections, viewing transformations, clipping. Visible surface detection. Introduction to illumination models and surface rendering. Course Content:  |