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    Serious Games And Simulations: Theories and Applications

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    7. Design Documents of Commercial Games

    Design Documents of Commercial Games

    Design documents of some popular commercial games

      • BioshockPitch.pdfBioshockPitch.pdf
      • Fallout 1 Vision Statement.pdfFallout 1 Vision Statement.pdf
      • Fallout_BoS2_Design_Ver2.pdfFallout_BoS2_Design_Ver2.pdf
      • GrimPuzzleDoc_small.pdfGrimPuzzleDoc_small.pdf
      • Metal Gear Solid 2 Grand Game Plan.pdfMetal Gear Solid 2 Grand Game Plan.pdf
      • MonstersInc_FEDesign.pdfMonstersInc_FEDesign.pdf
      • Mythos Pitch Document.pdfMythos Pitch Document.pdf
      • Origin Systems - Ultima Online - Lord Blackthorns Revenge Pitch Document.pdfOrigin Systems - Ultima Online - Lord Blackthorns Revenge Pitch Document.pdf
      • RaceNChase.pdfRaceNChase.pdf
      • Torment_Vision_Statement_1997.pdfTorment_Vision_Statement_1997.pdf
    ◄ Dondlinger, M. J. (2007). Educational video game design: A review of the liter- ature [Electronic Version]. Journal of Applied Educational Technology, 4, 21-31
    Pagulayan, R. J., Keeker, K., Wixon, D., Romero, R. L., & Fuller, T. (2003). User-centered design in games. ►
    • CEIT506-EN
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