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Serious Games And Simulations: Theories and Applications
Computer Education and Instructional Technology
APA Academic Writing Guide
APA Academic Writing Guide
link to view the file.
◄ Guidelines for Reflective Journals
Please Read - Submitting your reflections
Guidelines for Reflective Journals
Digiplay in Endnote Format
Serious Games Classification
MIT - Games to teach
Educational Game Examples
Educational Games List
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Behrens, L. & Rosen, L. J. (2010). Writing and Reading Across the Curriculum (CH5). NY: Longman.
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Simulations and Games Overwiew Map (GIF format)
The Video Game Revolution (Video)
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Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA Chapter 12 (Eng)
Huizinga, J. (1955). Homo Ludens A Study of the Play-Element in Culture. Beacon Press. Boston, USA Chapter 12 (Tr)
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TED Presentation :Mihaly Csikszentmihalyi on flow
Thomas Malone - What makes things fun to learn
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Anderson, C.A., & Dill, K.E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78, 772-790.
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ESA (2012). Essential Facts about Games and Violence
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ESA 2010 Report
Williams, D., Martins, N., Consalvo, M., Ivory, J., 2009. The virtual census: Representations of gender, race and age in video games. New Media & Society 11 (5), 815-834
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TED Presentation:Jane McGonigal: Gaming can make a better world
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edWeb's collaborative Games For Learning Database
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Daphne Bavelier: Your brain on video games
Pablo Moreno-Ger, Daniel Burgos, Javier Torrente: Digital games in e-Learning environments: current uses and emerging trends. Simulation & Gaming 40 (5), pp. 669-687.
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Design Documents of Commercial Games
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Kaplan Akilli, G. & Cagiltay, K. (2006). An Instructional Design/Development Model for the Creation of Game-like Learning Environments
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Federoff, M.A. (2002). Heuristics and Usability Guidelines for the Creation and Evaluation of Fun in Video Games. MS Thesis, Department of Telecommunications, Indiana University, Bloomington, Indiana, USA, 2002
Laitinen, S. (2005, Jun 6). Better Games Through Usability Evaluation and Testing. retrieved from
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Sicart, M. (2009). the Ethics of Computer Games, MIT Press:Cambridge, MA (Chapter 2)
Sicart, M. (2009). the Ethics of Computer Games, MIT Press:Cambridge, MA (Chapter 4)
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